GamePrototype2026

长明烬Pixel xianxia tactics RPG

A pixel-art xianxia tactics RPG I built from the engine up: movement and lighting, combat effects, a three-slash combo system and a branching story with four endings.

Overview

The game runs on a web engine written for it, with its own terrain, lighting and locomotion. Combat was tuned frame by frame: hit-stop, slash trails and a three-strike combo that ends in a finisher.

Screenshots

Every screen, real

The third slash of the combo, with its finisher beam.

A dash shockwave from the third combo hit on a moonlit bridge.

A confirmed hit with the combo counter and damage numbers.

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